AI Insights · Timothy · January 2023
Top 5 City Building Games in Australia Q4 2022
In Q4 2022, the top 5 city building games in Australia showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q4 2022, the top 5 city building games in Australia exhibited diverse performance metrics across weekly downloads, revenue, and active users. This analysis provides a detailed look at how each game fared during the quarter.
SimCity BuildIt from Electronic Arts saw consistent weekly revenue, peaking at around $26.6K in mid-October. Weekly downloads experienced a gradual decline early in the quarter, reaching a low of 1.5K by the end of October but bounced back slightly to 2K by late December. Active users remained relatively stable, fluctuating between 21K and 25K throughout the quarter.
Merge County® by Microfun Limited had a steady decline in weekly revenue, starting at $20.4K and ending at $13.8K. Downloads were minimal, hovering around 200 weekly, with a notable spike of 488 in early November. Active users showed a downward trend, decreasing from 5.3K to 3.6K over the quarter.
The Simpsons™: Tapped Out from Electronic Arts had a significant surge in weekly revenue in mid-November, reaching $41.6K. This was followed by a decline, stabilizing at around $9.6K by the end of December. Downloads remained steady, fluctuating between 1.2K and 1.6K. Active users showed minor fluctuations, maintaining an average of around 5.3K.
Land of Empires: Immortal by Nuverse experienced a decline in weekly revenue, starting at $10.2K and dropping to $6.6K by the end of December. Downloads were consistently low, averaging around 200 weekly. Active users also declined, from 736 in late September to 444 by the end of the quarter.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had fluctuating weekly revenue, peaking at $12.6K in late September and ending the quarter at $5.7K. Downloads were minimal, with a peak of 65 in early December. Active users remained relatively stable, averaging around 1.9K throughout the quarter.
These insights are derived from Sensor Tower, providing a comprehensive view of the performance of these top city building games in Australia. For more detailed insights, visit Sensor Tower.